local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1
L0_1 = {}
L0_1.group_id = 133212150
L1_1 = {}
L2_1 = {}
L2_1.config_id = 150001
L2_1.monster_id = 25100101
L3_1 = {}
L3_1.x = -3666.199
L3_1.y = 246.895
L3_1.z = -2134.413
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 144.438
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.drop_id = 1000100
L3_1 = {}
L4_1 = 1101
L3_1[1] = L4_1
L2_1.affix = L3_1
L2_1.pose_id = 1
L2_1.area_id = 13
L3_1 = {}
L3_1.config_id = 150002
L3_1.monster_id = 25080101
L4_1 = {}
L4_1.x = -3665.746
L4_1.y = 246.288
L4_1.z = -2140.709
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 120.958
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_id = 1000100
L4_1 = {}
L5_1 = 1101
L4_1[1] = L5_1
L3_1.affix = L4_1
L3_1.pose_id = 1
L3_1.area_id = 13
L4_1 = {}
L4_1.config_id = 150003
L4_1.monster_id = 25080101
L5_1 = {}
L5_1.x = -3661.88
L5_1.y = 246.483
L5_1.z = -2137.038
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 142.684
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.drop_id = 1000100
L5_1 = {}
L6_1 = 1101
L5_1[1] = L6_1
L4_1.affix = L5_1
L4_1.pose_id = 1
L4_1.area_id = 13
L5_1 = {}
L5_1.config_id = 150004
L5_1.monster_id = 25080101
L6_1 = {}
L6_1.x = -3659.03
L6_1.y = 246.205
L6_1.z = -2141.511
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 116.005
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.drop_id = 1000100
L6_1 = {}
L7_1 = 1101
L6_1[1] = L7_1
L5_1.affix = L6_1
L5_1.pose_id = 1
L5_1.area_id = 13
L6_1 = {}
L6_1.config_id = 150005
L6_1.monster_id = 25100101
L7_1 = {}
L7_1.x = -3662.75
L7_1.y = 246.427
L7_1.z = -2138.625
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 116.005
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 27
L6_1.drop_id = 1000100
L7_1 = {}
L8_1 = 1101
L7_1[1] = L8_1
L6_1.affix = L7_1
L6_1.pose_id = 1
L6_1.area_id = 13
L7_1 = {}
L7_1.config_id = 150006
L7_1.monster_id = 25080101
L8_1 = {}
L8_1.x = -3662.208
L8_1.y = 246.016
L8_1.z = -2143.834
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 116.005
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 27
L7_1.drop_id = 1000100
L8_1 = {}
L9_1 = 1101
L8_1[1] = L9_1
L7_1.affix = L8_1
L7_1.pose_id = 1
L7_1.area_id = 13
L8_1 = {}
L8_1.config_id = 150007
L8_1.monster_id = 25100101
L9_1 = {}
L9_1.x = -3660.378
L9_1.y = 246.351
L9_1.z = -2139.201
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 136.851
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 27
L8_1.drop_id = 1000100
L9_1 = {}
L10_1 = 1101
L9_1[1] = L10_1
L8_1.affix = L9_1
L8_1.pose_id = 1
L8_1.area_id = 13
L9_1 = {}
L9_1.config_id = 150012
L9_1.monster_id = 25100201
L10_1 = {}
L10_1.x = -3663.253
L10_1.y = 246.188
L10_1.z = -2141.92
L9_1.pos = L10_1
L10_1 = {}
L10_1.x = 0.0
L10_1.y = 137.805
L10_1.z = 0.0
L9_1.rot = L10_1
L9_1.level = 27
L9_1.drop_id = 1000100
L10_1 = {}
L11_1 = 1101
L10_1[1] = L11_1
L9_1.affix = L10_1
L9_1.pose_id = 1
L9_1.area_id = 13
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
L1_1[8] = L9_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1150008
L2_1.name = "ANY_MONSTER_DIE_150008"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_150008"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_150008"
L3_1 = {}
L3_1.config_id = 1150009
L3_1.name = "ANY_MONSTER_DIE_150009"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_150009"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_150009"
L4_1 = {}
L4_1.config_id = 1150010
L4_1.name = "ANY_MONSTER_DIE_150010"
L5_1 = EventType
L5_1 = L5_1.EVENT_ANY_MONSTER_DIE
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ANY_MONSTER_DIE_150010"
L4_1.action = "action_EVENT_ANY_MONSTER_DIE_150010"
L5_1 = {}
L5_1.config_id = 1150011
L5_1.name = "ANY_MONSTER_LIVE_150011"
L6_1 = EventType
L6_1 = L6_1.EVENT_ANY_MONSTER_LIVE
L5_1.event = L6_1
L5_1.source = ""
L5_1.condition = "condition_EVENT_ANY_MONSTER_LIVE_150011"
L5_1.action = ""
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L2_1.monsters = L3_1
L3_1 = {}
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 150001
L6_1 = 150002
L7_1 = 150003
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_150008"
L6_1 = "ANY_MONSTER_LIVE_150011"
L4_1[1] = L5_1
L4_1[2] = L6_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L4_1 = {}
L5_1 = {}
L6_1 = 150004
L7_1 = 150005
L8_1 = 150006
L5_1[1] = L6_1
L5_1[2] = L7_1
L5_1[3] = L8_1
L4_1.monsters = L5_1
L5_1 = {}
L4_1.gadgets = L5_1
L5_1 = {}
L4_1.regions = L5_1
L5_1 = {}
L6_1 = "ANY_MONSTER_DIE_150009"
L5_1[1] = L6_1
L4_1.triggers = L5_1
L4_1.rand_weight = 100
L5_1 = {}
L6_1 = {}
L7_1 = 150007
L8_1 = 150012
L6_1[1] = L7_1
L6_1[2] = L8_1
L5_1.monsters = L6_1
L6_1 = {}
L5_1.gadgets = L6_1
L6_1 = {}
L5_1.regions = L6_1
L6_1 = {}
L7_1 = "ANY_MONSTER_DIE_150010"
L6_1[1] = L7_1
L5_1.triggers = L6_1
L5_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_150008 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddExtraGroupSuite
  L3_2 = A0_2
  L4_2 = 133212150
  L5_2 = 3
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_150008 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCountByGroupId
  L3_2 = A0_2
  L4_2 = 133212150
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_150009 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddExtraGroupSuite
  L3_2 = A0_2
  L4_2 = 133212150
  L5_2 = 4
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_150009 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_150010 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "7213805_finish"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_150010 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2
  L2_2 = A1_2.param1
  if 150002 ~= L2_2 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_LIVE_150011 = L1_1
